Vibe-code and deploy an idle clicker game
Gilbert Pellegrom had his OpenClaw agent build a simple idle game from a conversation, commit it to GitHub and auto-deploy it to Vercel.
Done withOpenClaw
- What they did
- Gilbert Pellegrom connected Opus 4.5 to his OpenClaw agent and talked through the features he wanted for a simple idle/clicker game. The agent built it, committed it to GitHub, and set up automatic deployment to Vercel. By his own account, he never looked at the code.
- How it went
- He says the game was built and deployed from conversation alone. The article only quotes his short post, so there are no details on the game's quality, the time taken or the cost.
- Worth knowing
- The article calls this plausible but unverified, and says OpenClaw API costs can climb quickly and that running it has security risks. Shipping code you haven't read adds to that risk.
Try it yourself with OpenClaw
Build me a simple idle clicker game themed around [theme] using [plain HTML/JS or framework]. Create a GitHub repo called [repo name], commit the working game, and set it up to auto-deploy on [Vercel]. Tell me the live URL when it loads and works; pause and show me before pushing or connecting any deployment.
Source: vueschool.io · Undated
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