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Build and grow a mobile game with bots

A guide describes six bots building, shipping and improving a mobile game, including uploading ad creatives learned from a recorded click-path.

Done withGrok Bot

What they did
Ryan Perry gave six Grok Bot agents job descriptions for his game Rank'em: orchestrator, analytics, creatives, engineer, deploy and bug fixing. Each bot had its own cloud computer, connected accounts, nightly routines and handoffs to the others. Meta's API wasn't available because of verification issues, so he recorded one manual creative upload in the web UI. The bot replayed that click-path, uploading about one new creative per day.
How it went
He credits the bots with two wins. Cost per install fell from $15 to $1 after the ad was swapped for a partner-focused cut. A hint feature raised D7 retention about 4x. The game passed 1000 downloads in a week.
Worth knowing
The Meta API was blocked by verification, so the recorded UI click-path was the workaround. The bot was told to check with the owner before anything that spends money.

Try it yourself with Grok Bot

Help me build and grow a mobile game, [game concept], with a team of bots covering building, shipping, and improving it. Start with a plan listing which bot does what and a first milestone. Pause and show me anything before it's submitted to an app store or uploaded as an ad.

Want help getting this working? Join the Vibe Coding Academy ↗ Run by Alex Finn, who also runs this site.

Read the original ↗

Source: x.ai · Undated

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