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AI agent use cases for Games & Simulations

Agents that play, build, and test games. 39 real use cases. 31 were done with 12 named agents, most often Claude Code and Gemini; 8 with custom-built, lesser-known or unnamed ones. Each links to its source and comes with a prompt to try.

39 use cases · 12 named agents · Updated Oct 5, 2026

All 39 Games & Simulations use cases

  • Play a button-clicking game via a browser agent

    A developer wired Gemini's Computer Use model to Playwright in Java and had it play a simple button-clicking game to verify click-coordinate scaling.

    How it went The agent clicked the moving button and reported a final score of 10, which confirmed the click handling and coordinate scaling worked. The source mentions no failures in this test.

    2 accounts

  • Play RollerCoaster Tycoon

    Ramp Labs put Claude Code in RollerCoaster Tycoon.

    How it went The source I could read states no numbers or results beyond the claim that the AI manages the park autonomously. It doesn't say where the agent fell short.

  • Build a racing game from a single prompt

    Codex made a racing game with multiple racers, eight maps and items from one prompt, acting as designer, developer and QA tester by playing it.

    How it went The build produced a racing game with different racers, eight maps and space-bar items, using over 7 million tokens. Earlier iterations are published so you can see how it improved. The source gives no quality assessment.

    4 accounts

  • Code a 3D plane game in the browser

    A Hugging Face product head prompted Manus to build a Three.js plane-control game and got an animated 3D browser game.

    How it went Mustar called Manus the most impressive AI tool he had tried. The article gives no technical results, game details, or limitations for this test.

    2 accounts

  • Build a minigame collection in a day

    A data professional drafted a prompt with ChatGPT and used Cursor agent mode to build a Python tkinter game with four minigames.

    How it went He had a playable game in a couple of hours. It had four minigames, JSON-saved high scores and a leaderboard, and BCG-green theming. Feedback came from three colleagues, so the evidence is thin.

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