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Games & Simulations

Give a coding agent a world-facing client for a game

The author uses a coding agent to build the game Overlands and is giving it access to the world through a dedicated agent client, where it chose a name and designed its own avatar.

Done with a custom-built or unnamed agent

What they did
The author already uses a coding agent to build the game Overlands. They then gave it access to the game world through a new dedicated agent client. Once it was in the world, the agent picked the name Hypha and designed its own in-world avatar. The post includes a video of this.
How it went
The agent chose a name and an avatar, which the author describes as some kind of flying mushroom. The post gives no further results or technical detail.
Worth knowing
The post is a short announcement. It says nothing about how the agent client works, what it costs, or how much the agent is allowed to do in the world.

Try it yourself with Claude Code

Help me build a small client that lets a coding agent interact with my game [game name] as a player, using [the game's API or protocol]. It should let the agent pick a name, choose an avatar, and take basic actions like [move, look, chat]. Finish when I can run it and see the agent appear in a local test world.

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Source: Bluesky · Sep 24, 2026

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